CommonEvent 297
Name = "魔王城崩壊、三姉妹足止め"

  999([297])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  ShowAnimation([28, 542, false])
  ShowAnimation([56, 542, false])
  ShowAnimation([61, 542, false])
  Wait([60])
  ControlSwitches([31, 31, 0])
  GatherFollowers([])
  ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
  ShowText(["\\n<Apiro Lagos>"])
  ShowText(["You don't have to run away so desperately..."])
  ShowText(["There's no place left to escape now."])
  ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
  ShowText(["\\n<Apiro Lagos>"])
  ShowText(["Just give up and sink into chaos."])
  ShowText(["I'll make sure the whole world follows after you."])
  ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Sister..."])
  ShowTextAttributes(["lilith2_fc1", 4, 0, 2])
  ShowText(["\\n<Lilith>"])
  ShowText(["Yes, I understand."])
  Script(["delete_actor_ex(382)"])
  ScriptMore(["delete_actor_ex(394)"])
  ScriptMore(["delete_actor_ex(395)"])
  ScriptMore(["delete_actor_ex(396)"])
  PlaySE(["RPG::SE(@name=\"mon_wind4\", @pitch=100, @volume=100)"])
  ControlSwitches([32, 32, 0])
  Wait([30])
  ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
  ShowText(["\\n<Astaroth>"])
  ShowText(["Here, we who are known for stalling will take care of you...!"])
  ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["We always seem to be doing just this!!"])
  ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
  ShowText(["\\n<Lilith>"])
  ShowText(["Luka, please go on ahead...!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["But—"])
  ShowTextAttributes(["shion_fc1", 0, 0, 2])
  ShowText(["\\n<Zion>"])
  ShowText(["You think I'll let you take the spotlight alone?"])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  Script(["delete_actor_ex(385)"])
  ScriptMore(["delete_actor_ex(386)"])
  ScriptMore(["delete_actor_ex(397)"])
  ScriptMore(["delete_actor_ex(398)"])
  ScriptMore(["delete_actor_ex(399)"])
  ScriptMore(["delete_actor_ex(400)"])
  ScriptMore(["delete_actor_ex(401)"])
  ConditionalBranch([0, 447, 0])
    Script(["clear_actor_equip(382)"])
    ScriptMore(["clear_actor_equip(394)"])
    ScriptMore(["clear_actor_equip(395)"])
    ScriptMore(["clear_actor_equip(396)"])
    ScriptMore(["clear_actor_equip(385)"])
    ScriptMore(["clear_actor_equip(386)"])
    ScriptMore(["clear_actor_equip(397)"])
    ScriptMore(["clear_actor_equip(398)"])
    ScriptMore(["clear_actor_equip(399)"])
    ScriptMore(["clear_actor_equip(400)"])
    ScriptMore(["clear_actor_equip(401)"])
    Empty([])

  BranchEnd([])
  SetEventLocation([71, 0, 20, 13, 6])
  SetEventLocation([74, 0, 20, 13, 6])
  SetEventLocation([73, 0, 20, 13, 6])
  ControlSwitches([33, 33, 0])
  SetMoveRoute([71, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[3, 2])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[3, 2])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  SetMoveRoute([74, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[3, 0])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[3, 0])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  SetMoveRoute([73, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[5, 4])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[5, 4])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  Wait([60])
  ShowTextAttributes(["eden_fc2", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["We will take care of this situation."])
  ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
  ShowText(["\\n<Gnosis>"])
  ShowText(["The Lilith sisters... now is the time to cooperate."])
  ShowText(["To keep the hero Luka alive."])
  ShowTextAttributes(["shion_fc1", 3, 0, 2])
  ShowText(["\\n<Zion>"])
  ShowText(["That's how it is, the trio of delays!"])
  ShowText(["We'll join you too!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["No, that's not good...!"])
  ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
  ShowText(["\\n<Lilith>"])
  ShowText(["I always say this... but I have no intention of dying here."])
  ShowText(["We will definitely rise again."])
  ShowTextAttributes(["eden_fc2", 0, 0, 2])
  ShowText(["\\n<Eden>"])
  ShowText(["At that time, your existence will be the axis."])
  ShowText(["So for now, live and connect your life."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Guh...!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["...There's no choice but to go."])
  ShowText(["Even if we assist the sisters and the Seraphim here, the situation won't improve at all――"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I'm leaving this to you!"])
  ShowText(["Absolutely don't die!!"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  GatherFollowers([])
  ControlSwitches([2749, 2749, 0])
  ControlVariables([1002, 1002, 0, 0, 146])
  Empty([])
